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Learning Scenarios

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Chemistry Titration Lab

This scenario integrates the best of the inquiry learning process, collaborative discourse, and digital media. Students are able to follow the process of titration using a “virtual flask” projected onto the floor. They use the tracked object to “grab” molecules from the sidelines and insert them into the flask. They are encouraged to discuss how the molecules react and to note how the PH levels change.

Velocity Matching Scenario

This scenario challenges students' ability to match their experiences physically moving in the real world with the abstract representations that are fundamental to science and math such as diagrams, graphs, and equations.

Lightwave

This scenario enables students to explore the relationship between wavelength and color for light on the visible spectrum.  Two students work together to match a target wavelength/color by adjusting the distance that they are standing apart.  If they are close, they see and hear a short wavelength.  If they stand far apart, the wavelength lengthens.  Student pairs are tasked with matching target wavelengths and carrying them to their position on a color spectrum. 

SMALLab Calibration

This scenario walks the user through the steps to align the motion-capture space with the SMALLab projection area.  This also includes the preferences file which is required to run SMALLab.

Character Profile

The body serves as a metaphor for revealing actions, feelings and thoughts.  Students create sets of images and sounds that represent these aspects of a character.  These are loaded into the scenario.  When students point toward their feet, the action elements appear.  When they hold their hand to their heart, the feeling elements appear.  When they raise their hand above their head, thought elements appear. 

Disease Transmission Game

Students learn about the process of disease tranmission as they work as a whole class to keep a population of avatars alive and healthy in a real time outbreak simulation.  Multiple aspects of the simulation can be configured immediately including the size of the population, antibiotic resistance, bacterial vs. viral disease models, and availabiilty of medical and food resources. 

Projectile Flight Graph Scenario

Students use a swinging gesture to “strike” a virtual ball on a T stand.  The virtual ball flies through the space, and its 3D position is plotted in real time.  Multiple gravitational fields can be configured with the capability of comparing the behavior of physical objects dropped in the lab compared to virtual objects on different planets.  Students explore the impact of gravity, starting height, and starting vertical velocity on the flight of projectiles.

Storyline Scenario

Students explore story structure, sequence, summarization, and multimodal representation in this scenario.  Learning through design - where they create images and sounds that express the key points of a story are key.  Peripherals can be used to generate a diagram of rising and falling tension in the story that articulates the concept of a dramatic arc.

Color Mixer Scenario

Three students play this game collaboratively, learning about additive color as they play.  Each player has control over either red, green, or blue color in the virtual color mixer.  The game generates a series of color targets and the players raise and lower their bodies to mix RGB color components in order to match the target.  The game is a fast-paced highly collaborative way to learn.  

Light and Mirrors

Students explore concepts such as angle of incidence and reflection as they work in pairs to manipulate virtual mirrors in the space.  Targets and obstacles can be used to create different challenges that students must solve using a light source and mirrors.

Particle Interaction Game

Student designers and players learn about systems in this scenario.  Designers are provided with a game template with six configurable particles in a two player game setup.  Designers configure rules that define the interactions between each of the six particles including which particles destroy other particles and which replace other particles.  Designers are seeking to create a balanced and engaging game by manipulating the underlying rules between the particles. 
 

Acceleration Matching Scenario

This scenario is a natural follow-up to the Constant Velocity Matching Game.  First, students see graph multiple graphs that depict Postion vs. Time, Velocity vs. Time, and Acceleration vs. Time.  They analyze the graphs to deterime the type of movement that would produce these graphs.  Second, they physically move in the space, attempting to recreate the graphs through their own actions.  The source and student graphs are overlaid to reveal similarities and difference. 

Geology Layer Cake Scenario

Students display comprehension of superposition and the different environmental forces that shape the evolution of the Earth's strata.  Working in a game-like fashion, they take turns creating depositional environments, depositing appropriate sediment layers, inserting a fossil record, and generating earthquakes under a time constraint.

Projectile Flight Game

Students play a cooperative game that directly addresses the trajectory misconceptions.  Students overcome ingrained ideas about forces and acceleration by working in pairs to launch virtual projectiles at a target.

Oscillating Spring/Mass Scenario

 
The complex, dynamic motion of a spring/mass system is explored here. Students explore how four variables (mass, spring stiffness, damping and driving force) affect the oscillations of a spring mass.

Sunshine Earth Scenario

In this scenario, students explore how the Earth's rotation, tilt, and orbital pattern gives rise to the cycle of days, years, and seasons.  The scenario is highly configurable as teachers can pinpoint different GPS positions on the globe to simulate conditions on different parts of the planet.  Students can control the orbital position, exploring how this corresponds with calendar days.

 

Flow Calibration

This scenario helps end users setup their Flow system and troubleshoot any errors.

Fraction Lab

In this scenario, students explore fractions and ratios by moving their bodies up and down.  In particular, they discover equivalency and comparison between fractions with different denominators in a fun and collaborative manner.  A set of flexible configuration options allow educators to create multiple versions of the scenario that are suited to the needs of their students. 

Gear Ratio Game

In this scenario, two students spin their arms to alter the size ratio between an input and an output gear.  Successful students make a quick match to a target ratio while discovering the relationship between the size of their gesture and the gear system.

Gear Size Explorer

Student learn to embody a gear, using their arms and shoulders to understand how they can generate gears of different sizes in real time.

Lifting Gears Game

Students compete to lift boulders from a rock quarry by using a virtual winch controlled by the spinning of their arms.  They can produce a greater output force by spinning their arms in a small circle.  They can raise the boulders faster by spinning their arms in a large circle.  Through this game play they develop a conceptual understanding of key topics including gear ratios, mechanical advantage, force, work, and gravity.

Fraction Action

In this scenario, students use what they learned in Fraction Lab and must work together against the clock to add fractions with like and unlike denominators. Students learn to apply their knowledge while enhancing their communication and collaboration skills in this timed scenario. Just as in Fraction Lab, they discover equivalency and comparison between fractions with different denominators in a fun and collaborative manner. A set of flexible configuration options allow educators to create multiple versions of the scenario that are suited to the needs of their students. 

Le Tour de Force

Students compete to in a cross-country bike race powering the bikes with the spinning of their arms. They can produce a greater output force by spinning their arms in a small circle. They can move faster by spinning their arms in a large circle. Through this game play they develop a conceptual understanding of key topics including gear ratios, mechanical advantage, force, work, and gravity. In this scenario students are able to design and chart their own race courses.

Red Rover

In this scenario, the setting is on Mars and two students are controlling the Red Rover that is collecting rock samples. One student will be the driver and one student will operate the pincers. The dashboard gives the students a mission to crack or crush. They must use the appropriate placement and force to accomplish their task. Students must work together against the clock to complete as many successful missions as possible.