Making Time Scenario

Making Time is a game-based learning scenario. Pairs of students race to match their clocks to a variety of time prompts. The time can be displayed in multiple ways. First, it can be displayed in a digital form. Here, students spin the minute hand of the analog clock to make a match. Second, time can be displayed as text such as ‘ten ’til one’ or ‘quarter past 3:00’. In this case, students must translate the verbal prompt to analog time. Finally, time can be rendered as elapsed time such as ‘2 hours after five’ or ’90 minutes before 4:30′.

The analog clock is set to tick every minute of the hour by default. It can also be configured to use larger increments such as 5, 10, 15, or 30 minutes. Teachers can author custom activity files to prompt students times that match their learning goals.

Scenario Screenshots

2 players race to match analog clock to digital time.

2 players race to match analog clock to digital time.

Time can be displayed in a variety of ways.

Time can be displayed in a variety of ways.

The winner makes the most matches before time expires.

The winner makes the most matches before time expires.

Teachers can author multiple activities.

Teachers can author multiple activities.

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SMALLab Learning

SMALLab Learning

SMALLab Learning was founded in 2010 with the mission of advancing embodied learning in schools and museums.  Our work builds from years of research by an interdisciplinary team of dedicated faculty and graduate students at Arizona State University’s School of Arts, Media and Engineering.  For more information, please visit the About Us page.