Making Time is a game-based learning scenario. Pairs of students race to match their clocks to a variety of time prompts. The time can be displayed in multiple ways. First, it can be displayed in a digital form. Here, students spin the minute hand of the analog clock to make a match. Second, time can be displayed as text such as ‘ten ’til one’ or ‘quarter past 3:00’. In this case, students must translate the verbal prompt to analog time. Finally, time can be rendered as elapsed time such as ‘2 hours after five’ or ’90 minutes before 4:30′.
The analog clock is set to tick every minute of the hour by default. It can also be configured to use larger increments such as 5, 10, 15, or 30 minutes. Teachers can author custom activity files to prompt students times that match their learning goals.
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