Flow Embodied Learning Environment
Flow brings embodied learning to any existing Interactive Whiteboard or projection surface. Using motion-capture technology – similar to the Xbox Kinect™ – students’ bodies are the interface in Flow. Students use their hands in real 3D space to manipulate images, sounds, text, and graphics. This kinesthetic engagement opens new pathways to learning.
For example, in the Color Mixer Scenario, two students collaborate control the amount of red, green, and blue light that is mixed in a virtual spotlight. By raising and lowering their arms, they can see a dynamic mix of colors, hear the impact of their actions, and feel the relationship between gesture and how a variable changes.
With Flow, students are up out of their seats – playfully engaged – and physically moving as they learn. Flow can be installed with a standard classroom projector OR any brand of interactive whiteboard OR as a stand alone unit. We have a track record of research demonstrating that embodied learning has a positive impact on student achievement. This research was conducted in real world classrooms across the country with support from the National Science Foundation, MacArthur Foundation, and the Gates Foundation. Our innovative professional development programs ensure that your teachers are properly trained to effectively implement embodied learning with Flow.
What is Embodied Learning?
Embodied learning is an emerging field that blends human computer interaction with learning sciences. Cognitive scientists have discovered compelling evidence that most language and cognition is grounded in a bodily experience. This suggests that embodied, physical activities can lead to more effective learning. Embodied learning has the potential to transform K-12 learning in schools, museums, and community centers.Visit the Scenarios Store