Color Mixer for Flow Embodied Learning Environment
Fraction Lab for Flow Embodied Learning EnvironmentConstant Velocity for Flow Embodied Learning EnvironmentCharacter Profile for Flow Embodied Learning Environment

Flow Embodied Learning Environment

$ 495.00$ 855.00

Flow  complete bundle includes:

  • Software License
  • Learning module downloads
    • Free access to new scenarios for 12-months
  • Software upgrades for 12-months


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Flow Embodied Learning Environment

Flow brings embodied learning to any existing Interactive Whiteboard or projection surface. Using motion-capture technology – similar to the Xbox Kinect™ – students’ bodies are the interface in Flow. Students use their hands in real 3D space to manipulate images, sounds, text, and graphics. This kinesthetic engagement opens new pathways to learning.

For example, in the Color Mixer Scenario, two students collaborate control the amount of red, green, and blue light that is mixed in a virtual spotlight.  By raising and lowering their arms, they can see a dynamic mix of colors, hear the impact of their actions, and feel the relationship between gesture and how a variable changes.

Why Flow?

With Flow, students are up out of their seats – playfully engaged – and physically moving as they learn. Flow can be installed with a standard classroom projector OR any brand of interactive whiteboard OR as a stand alone unit. We have a track record of research demonstrating that embodied learning has a positive impact on student achievement. This research was conducted in real world classrooms across the country with support from the National Science Foundation, MacArthur Foundation, and the Gates Foundation. Our innovative professional development programs ensure that your teachers are properly trained to effectively implement embodied learning with Flow.

What is Embodied Learning?

Embodied learning is an emerging field that blends human computer interaction with learning sciences.  Cognitive scientists have discovered compelling evidence that most language and cognition is grounded in a bodily experience. This suggests that embodied, physical activities can lead to more effective learning. Embodied learning has the potential to transform K-12 learning in schools, museums, and community centers.

Visit the Scenarios Store

Purchasing Flow
Flow is designed as a low-cost system that adds value to your existing technology investment.

Software – Free access to all available scenarios for 1-year as they are released.*

Hardware Option – Add one Kinect camera to your bundle.

Mounting Options

Wall Mount – Permanently mount your Kinect camera to a the wall in a dedicated Flow classroom.

Clamp Mount – Attach your Kinect camera to an existing white board.

Tripod Mount – Use your camera with your laptop in any room with a projection system.

Configuration Option – Add a 16-ft. USB 2.0 Active Extension Cable to your Kinect camera if your computer is more than 10 feet away from your projector.

Ongoing Remote Support – dedicated account manager support; participate in regular online convenings; remote technical support.

* After 1-year, it is still possible to use the product, but you will not be able to upgrade past the last version released when your software license was still valid.

Hardware requirements:

  • 32-bit (x86) or 64-bit (x64) processor
  • Dual-core 2.66 GHz or faster processor
  • Dedicated USB 2.0 bus
  • 2 GB RAM

OS requirements:

  • Requires Windows 7
Visit Scenario Store

Please visit the scenario store for a complete list of SMALLab Learning Scenarios, supplemental materials, and video guides.

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