Complete Scenario List

Free access to all scenarios for selected environment for 1-year as they are released. After 1-year, it is still possible to use the product, but you will not be able to upgrade past the last version released when your software license was still valid.

These learning scenarios drive the SMALLab & Flow learning experience. We offer hundreds of learning activities that can be downloaded to configure the content of many scenarios. Please visit the Learning Activities page and search for activities that meet your students’ grade level and learning objectives.

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SMALLab Scenarios

Flow Scenarios

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Character Profile

The body serves as a metaphor for revealing actions, feelings and thoughts. Students create sets of images and sounds that represent these aspects of a character. These are loaded into the scenario. When students point toward their feet, the action elements appear. When they hold their hand to their heart, the feeling elements appear. When they raise their hand above their head, thought elements appear.

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 SMALLab Learning - Chemistry Titration

Chemistry Titration

This scenario integrates the best of the inquiry learning process, collaborative discourse, and digital media. Students are able to follow the process of titration using a “virtual flask” projected onto the floor. They use the tracked object to “grab” molecules from the sidelines and insert them into the flask. They are encouraged to discuss how the molecules react and to note how the PH levels change.

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 Color Mixer

Color Mixer

Students play this game collaboratively, learning about additive color as they play. Each player has control over either red, green, or blue color in the virtual color mixer. The game generates a series of color targets and the players raise and lower their bodies to mix RGB color components in order to match the target. The game is a fast-paced highly collaborative way to learn.

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Color Streamers

Color Streamers is an exploratory scenario. As students move throughout the space, the wands emit multi-colored particles. Each quadrant of the space has a different color concentration. As students move, the space is visually transformed. As they move faster, they will see more – faster moving – particles. They will also hear sounds that increase in volume and frequency as they move.

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 SMALLab - Constant Acceleration

Constant Acceleration Matching

This scenario is a natural follow-up to the Constant Velocity Matching Game.  First, students see graph multiple graphs that depict Position vs. Time, Velocity vs. Time, and Acceleration vs. Time.  They analyze the graphs to determine the type of movement that would produce these graphs.  Second, they physically move in the space, attempting to recreate the graphs through their own actions.  The source and student graphs are overlaid to reveal similarities and difference.

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 Flow - Constant Velocity

Constant Velocity Matching

This scenario challenges students’ ability to match their experiences physically moving in the real world with the abstract representations that are fundamental to science and math such as diagrams, graphs, and equations.

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 Disease Transmission Icon

Disease Transmission Scenario

This scenario helps students understand how infectious diseases are contracted and spread. They will learn how different types of medications affect them. With this scenario students experience variations of a simulation of disease transmission in a closed system to deduce the cause of transmission.

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 Flow - Fraction Action

Fraction Action

In this scenario, students use what they learned in Fraction Lab and must work together against the clock to add fractions with like and unlike denominators. Students learn to apply their knowledge while enhancing their communication and collaboration skills in this timed scenario. Just as in Fraction Lab, they discover equivalency and comparison between fractions with different denominators in a fun and collaborative manner. A set of flexible configuration options allow educators to create multiple versions of the scenario that are suited to the needs of their students.

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 Flow - Fraction Lab

Fraction Lab

In this scenario, students explore fractions and ratios by moving their bodies up and down.  In particular, they discover equivalency and comparison between fractions with different denominators in a fun and collaborative manner.  A set of flexible configuration options allow educators to create multiple versions of the scenario that are suited to the needs of their students.

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 Flow - Gear Ratio Game

Gear Ratio Game

In this scenario, two students spin their arms to alter the size ratio between an input and an output gear.  Successful students make a quick match to a target ratio while discovering the relationship between the size of their gesture and the gear system.

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 Flow - Gear Ratio Explorer

Gear Ratio Explorer

Students learn to embody a gear, using their arms and shoulders to understand how they can generate gears of different sizes in real time.

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 SMALLab - Geology Layer Cake

Geology Layer Cake

Students display comprehension of superposition and the different environmental forces that shape the evolution of the Earth’s strata.  Working in a game-like fashion, they take turns creating depositional environments, depositing appropriate sediment layers, inserting a fossil record, and generating earthquakes under a time constraint.

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 Flow - Le Tour de Force

Le Tour de Force

Students compete to in a cross-country bike race powering the bikes with the spinning of their arms. They can produce a greater output force by spinning their arms in a small circle. They can move faster by spinning their arms in a large circle. Through this game play they develop a conceptual understanding of key topics including gear ratios, mechanical advantage, force, work, and gravity. In this scenario students are able to design and chart their own race courses.

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 Flow - Lever Explorer

Lever Fulcrum Explorer

Students learn to embody a lever, using their arms and shoulders to understand the relationship between input, output, and distance from the fulcrum in real time.

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 Flow - Lifting Gears

Lifting Gears Game

Students compete to lift boulders from a rock quarry by using a virtual winch controlled by the spinning of their arms.  They can produce a greater output force by spinning their arms in a small circle.  They can raise the boulders faster by spinning their arms in a large circle.  Through this game play they develop a conceptual understanding of key topics including gear ratios, mechanical advantage, force, work, and gravity.

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 SMALLab - Light and Mirrors

Light and Mirrors

Students explore concepts such as angle of incidence and reflection as they work in pairs to manipulate virtual mirrors in the space.  Targets and obstacles can be used to create different challenges that students must solve using a light source and mirrors.

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 SMALLab - Lightwave

Lightwave

This scenario enables students to explore the relationship between wavelength and color for light on the visible spectrum.  Two students work together to match a target wavelength/color by adjusting the distance that they are standing apart.  If they are close, they see and hear a short wavelength.  If they stand far apart, the wavelength lengthens.  Student pairs are tasked with matching target wavelengths and carrying them to their position on a color spectrum.

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Making Time

Making Time is a game-based learning scenario. Pairs of students race to match their clocks to a variety of time prompts. The time can be displayed in multiple ways

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Memory

The Memory game you know and love…in SMALLab! Students hover over a tile to flip it over. They race the clock to match pairs of tiles. Tile can be configured as identical images or as knowledge pairs. For example, an equation can match to the solution. This scenario is easily configurable by adding pairs of jpeg or png images. Select from our growing library of learning activities, or create your own!

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 SMALLab - Oscillating Spring Mass

Oscillating Spring Mass

The complex, dynamic motion of a spring/mass system is explored here. Students explore how four variables (mass, spring stiffness, damping and driving force) affect the oscillations of a spring mass.

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 OrderLineIcon

OrderLine

OrderLine challenges teams of students to create ordered sequences from a randomized group of elements. Students hover over an element in the top row, and place it in the correct position on the OrderLine. Use the checks to see which elements are in the correct and which need revision. Use your checks wisely, because the game ends if you run out of checks…or run out of time! This scenario is easily configurable by adding pairs of jpeg or png images. Select from our growing library of learning activities, or create your own!

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 Particle Predator

Particle Predator

Student designers and players learn about systems in this scenario.  Designers are provided with a game template with six configurable particles in a two player game setup.  Designers configure rules that define the interactions between each of the six particles including which particles destroy other particles and which replace other particles.  Designers are seeking to create a balanced and engaging game by manipulating the underlying rules between the particles.

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Polygoner

Polygoner is a scenario for open-ended geometry inquiry. Students collaborate to construct polygons from line segments. Line segments display their lengths (in meters) as they are moved about the space. Students annotate segments as parallel, congruent, and/or perpendicular. In this way, students explore the attributes of the constructed polygons.

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 SMALLab - Projectile Flight Game

Projectile Flight Game

Students play a cooperative game that directly addresses the trajectory misconceptions.  Students overcome ingrained ideas about forces and acceleration by working in pairs to launch virtual projectiles at a target.

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 Projectile Flight Graph

Projectile Flight Graph

Students use a swinging gesture to “strike” a virtual ball on a T stand.  The virtual ball flies through the space, and its 3D position is plotted in real time.  Multiple gravitational fields can be configured with the capability of comparing the behavior of physical objects dropped in the lab compared to virtual objects on different planets.  Students explore the impact of gravity, starting height, and starting vertical velocity on the flight of projectiles.

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 Flow - Red Rover

Red Rover

In this scenario, the setting is on Mars and two students are controlling the Red Rover that is collecting rock samples. One student will be the driver and one student will operate the pincers. The dashboard gives the students a mission to crack or crush. They must use the appropriate placement and force to accomplish their task. Students must work together against the clock to complete as many successful missions as possible.

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Spinner

Spinner engages a large group of students. It encourages thoughtful listening and turn taking while students sit or stand in a circle. With each turn, the spinner randomly lands on a new student and presents a question. The student takes their turn to verbally respond before passing the wand to the next participant.

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 SMALLab - Storyline

Storyline

Students explore story structure, sequence, summarization, and multimodal representation in this scenario.  Learning through design – where they create images and sounds that express the key points of a story are key.  Peripherals can be used to generate a diagram of rising and falling tension in the story that articulates the concept of a dramatic arc.

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 Sunshine Earth

Sunshine Earth

In this scenario, students explore how the Earth’s rotation, tilt, and orbital pattern gives rise to the cycle of days, years, and seasons.  The scenario is highly configurable as teachers can pinpoint different GPS positions on the globe to simulate conditions on different parts of the planet.  Students can control the orbital position, exploring how this corresponds with calendar days.

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 Flow - Traffic Jack

Traffic Jack

In this scenario, the jack operator must choose a lever of the most efficient length to lift vehicles to the upper level so that they can drive into the garage. The jack operator must do Work (force x distance) quickly to move cars to the upper level so that cars do not back up at the lower level.

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Venn Diagrammer

Teams of students collaborate to categorize items into sets. Each student is responsible for his or her own category. When an item appears, they claim or reject it based on their individual category. Depending on the group’s responses, the item will settle into the appropriate position on the diagram.

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Word Play

This scenario challenges groups of students to verbally respond to a series of prompts, racing the clock to complete as many challenges as they can before time expires. An evaluator determines if pairs of students have provided the correct answers.

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