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SMALLab Games Produced by the BrainSTEM Team

10 April

Here’s a look at the SMALLab games produced by the BrainSTEM team in the fall of 2012 for Elizabeth Forward Middle School. BrainSTEM was an interactive education project with Elizabeth Forward School District to develop immersive, interactive experiences for middle school students using the SMALLab. SMALLab is a unique piece of technology that focuses on embodied […]

5 Myths About Learning – How Students Learn and Develop

26 September
Children are social learners and they learn from one another and learn through play.

Sam Wang, an associate professor at the Department of Molecular Biology and the Princeton Neuroscience Institute. He gives us some insight into how the human brain develops and changes over time, helping us to understand how students learn and develop. Laura Devaney writes for eSchoolNews, September 19, 2012. Myth 1: ADHD isn’t real, or conversely is […]

Game on: using computer games to captivate your class

25 September
Games can provide the stimulus to get a class excited about learning: children can record authentic data created by their play and teachers can apply it to numeracy lessons. Photograph: Fabio De Paola

Head of department Ollie Bray is using computer games to get his students excited about learning. Here, he talks about technophobia, teaching and trusting kids with tech. Hannah Gould writing for the Guardian, September 14, 2012. It started with a game like Sims City had students starting at the same point with the same end goal, build a […]

Can Video Games Reshape STEM Education?

19 September
STEM_Education-Students-hero

Game-based learning has been growing in popularity in recent years as more educational institutions are considering implementing video games in learning. There are still some doubts and from cautious parents as to whether video games can really be used as an educational tool. Chitra Sethi writes for ASME.org, September 2012. An explosion in his laboratory has shrunk […]

How You Move Your Arm Says Something About Who You Are

24 July
michaelphelps

When Olympic swimmer Michael Phelps steps onto a starting block a few days from now, a Stanford scientist named Krishna Shenoy will be asking himself a question: “What’s going on in Michael Phelps’ brain?” Jon Hamilton writes for NPR, July 19, 2012. Specifically, Shenoy would like to know what’s happening in an area called the premotor cortex. This […]

7 Habits of Highly Effective Tech-leading Principals

07 June
7habits

T.H.E. Journal recently surveyed principals from across the country to identify the attributes they think a principal who wants to be an effective technology leader should demonstrate. The consensus settled on the seven attributes most frequently mentioned. They constitute our list of “Seven Habits.” At the same time, T.H.E. Journal solicited insight into why each […]

Upgrading Educational Technologies for the 21st Century

29 May
James Bennet and Joel Klein

A discussion between James Bennet, editor-in-chief of The Atlantic, with Joel Klein, News Corporation’s executive vice president and former chancellor of the New York City Department of Education, offered a realistic assessment of some of the political and practical challenges standing in the way of educational technologies. The Atlantic’s Technologies in Education Forum on May 22 […]

Engaging Students with Technology in the Classroom

24 May
educational technology in the classroom

When used effectively, technology plays an important role in enhancing the learning process, engaging students… Even with all of the benefits of technology in the classroom, however, educators must use caution to ensure that students are focusing on the lesson and not giving in to distractions. Jeff Dunn writes for Eduemic, May 5, 2012. 1. Encourage […]

How Ed Tech Can Amplify Children’s Curiosity in K-12 Learning

22 May
Particle Predator for Flow Environment

“We’re optimistic that a new wave of edtech startups will radically improve K-12 learning. New platforms and media present us with an incredible opportunity: to redesign learning, to redesign engagement, and to tap into the endless curiosity of every child.” Gabriel Adauto and Jacob Klein of Motion Math write for Fast Company’s Co.EXIST. Adauto and Klein belive there are […]

Teaching with Digital Games in the Classroom to Increase Learning

10 May
ginger

Half of K-8 teachers say digital games have become a regular and beneficial part of today’s classroom, according to a survey by the Joan Ganz Cooney Center at Sesame Workshop, a nonprofit research organization that studies children’s learning through digital media. Katie Ash writes for Education Week, May 2, 2012. The survey, which consisted of responses from a […]