Archive | Blog

RSS feed for this section

White House office studies benefits of video games

01 February
White-House-studies-video-games-40U7JTM-x-large

Constance Steinkueler is studying the civic potential of video games and is on an 18-month assignment at the White House. As an analyst at the White House Office of Science and Technology Policy, Steinkuehler is shaping the Obama administration’s policies around games that improve health, education, civic engagement and the environment, among other areas. February 1, […]

Gaming for Grades – Video Games in Education

12 January
gaming

The debate over video games in education continues in Luke Thomas’ article in The Escapist, January 9th, 2012, “Will Grind for Grades” and SMALLab Learning leads the industry. The real question, however, is not whether children want arcades in their classrooms. It’s whether these programs improve learning. The good news is they do. The motion-capture rig, for […]

But Are They Really Learning? Evaluating Student Engagement

04 January
motionmath_hungryfish

Motion Math co-founders, Jacob Klein and Gabriel Adauto, have just announced the results of a recent study evaluating student engagement with their iPad app. It is easy to think that through the use of good pedagogical and usability principles learning is happening. Motion Math decided to put one of their apps, a fractions estimation game for the iPad, […]

Videogames Promote Creative Thinking in Children

14 December
video_games

In a study done by Michigan State University, researchers asked 491 middle-school students to test their creative thinking skills with tasks such as drawing pictures and writing stories as part of the Children and Technology Project funded by the National Science Foundation. November 2, 2011, ScienceDaily writes: Linda Jackson, professor of psychology and lead researcher on […]

Conceptual Blending as a Model for Student Thinking

02 December
Conceptual Blending as a Model for Student Thinking

The theories of Conceptual Blending and Distributed Cognition are useful models for interpreting the cognitive processes that occur in the course of student interactions during collaborative learning activities in the Situated Multimedia Arts Learning Laboratory (SMALLab)—a hybrid digital-physical space. When both experts and “Just Plain Folks” (Brown et al.) engage in routine problem solving, they […]

Katie Salen discusses Learning with Games

02 November
Katie Salen

Katie Salen, active game designer, founder of Quest to Learn (Q2L), and executive director of the Institute of Play, talks about the value of games and technology and the empowerment of play. Check out the video here: http://www.edutopia.org/digital-generation-katie-salen-video.  Students at Q2L are using SMALLab as part of their innovative set of curricula and tools for game-based […]