Archive by Author

David will be presenting at the Cyberlearning Summit in DC

09 December
Cyberlearning Research Summit

SMALLab Learning CEO, David Birchfield will be presenting embodied learning research at the upcoming Cyberlearning Summit in Washington, DC. NSF has the potential to lead a new wave of STEM initiatives through its CyberLearning: Transforming Education program and its cross-cutting initiatives in cyberinfrastructure. To continue to lead in an increasingly crowded space of contributors from other agencies, corporations, and […]

Conceptual Blending as a Model for Student Thinking

02 December
Conceptual Blending as a Model for Student Thinking

The theories of Conceptual Blending and Distributed Cognition are useful models for interpreting the cognitive processes that occur in the course of student interactions during collaborative learning activities in the Situated Multimedia Arts Learning Laboratory (SMALLab)—a hybrid digital-physical space. When both experts and “Just Plain Folks” (Brown et al.) engage in routine problem solving, they […]

A Game-Based View

07 November

SMALLab Learning has begun work on its recent Wave II grant from Next Generation Learning to create new science modules that push the frontier of human-computer interaction. Tim and David travelled to Seattle to share SMALLab Learning’s progress on Flow with an international audience in conjunction with Educause and the Gates Foundation. In NGLC’s Wave II challenge, winners had to describe their plans […]

Katie Salen discusses Learning with Games

02 November
Katie Salen

Katie Salen, active game designer, founder of Quest to Learn (Q2L), and executive director of the Institute of Play, talks about the value of games and technology and the empowerment of play. Check out the video here:  Students at Q2L are using SMALLab as part of their innovative set of curricula and tools for game-based […]

Flow SDK Workshop at USC Annenberg Innovation Lab

26 October

David and Tim visited the Annenberg Innovation Lab at the University of Southern California. Students created prototype learning games with our Flow SDK Workshop. Flow is an interactive learning environment that brings 3D motion-capture to any interactive whiteboard. In this hands-on workshop, participants got to design and prototype an embodied learning scenario using the Flow SDK, Unity3D, and a Kinect-like camera. […]

SMALLab’s latest installation in Florida school thanks to STEM Initiative grant

20 October
Epiphany Cathedral School - STEM Grant

SMALLab Learning is pleased to announce their most recent installation at Epiphany Cathedral School in Venice, Florida. This installation was made possible through a STEM (Science, Technology, Engineering, Math) initiative grant from the Gulf Coast Community Foundation. “Gulf Coast is committed to giving students in our community the tools they need to prepare for the careers that await them,” […]

ChicagoQuest promotes game-playing at school with SMALLab

08 September
ChicagoQuest SMALLab

ChicagoQuest, a new cutting-edge, 21st-century-focused campus for Chicago International Charter School, opened Tuesday, September 6, 2011. ChicagoQuest is collaborating with the Quest to Learn team in New York to develop and share curriculum and learning materials including specialized technological tools like SMALLab, providing innovative approaches to teaching. September 5, 2011, Rosalind Rossi from the Chicago […]

SMALLab has arrived in Chicago!

06 September
Opening of ChicagoQuest

Based on the successful curriculum of Quest to Learn in New York, ChicagoQuest is designed to educate children through innovations in technology. SMALLab is excited to be a part of this landmark in education. Quest curricula are built around real world problem-solving and creativity. SMALLab scenarios facilitate learning for the students. Teachers learn how to utilize this technology with […]

SMALLab Learning receives prestigious grant from Educause

14 June
Next Generation Learning Challenges

SMALLab Learning is one of 19 recipients of Next Generation Learning Challenges from Educause and the Gates Foundation. The $500,000 award will support continued research for embodied learning to create new science modules that push the frontier of human-computer interaction. SMALLab Learning creates language arts and Special Education content as well as Science, Technology, Engineering and Mathematics (STEM) content for 2nd through […]